View topic - The Lost Realm of Taiysia (Reopened & Accepting~)

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A beautiful world in which many races reside. Powerful hoards of monsters walk the planet, and the towns are each protected by a deity that keep the monsters out and the city prosperous. All, however, is never as it seems.

Cities are separated by race on Taiysia, keeping the people from living prosperously together, they cling to their deities and think they will be shunned if they're ever to interact with one another. Many towns belong to one race and one race alone, and although they are accepting to travelers, they frown upon those of other races residing on their territory.

A few towns, however, have approached their deities and gained permission to live amongst each other. These cities are the busiest and most welcoming, drawing many travelers and warriors to themselves.

Join the people of this world and learn of it's troubles..


ANNOUNCEMENT

Those who are interested in playing, despite the high page number this is an open world RP and newcomers are always welcome!

Skye seems to have fallen off the face of the earth again. Not to worry his characters will be pulled for now until he can return. Those who were interacting with him, please find other things to do with your characters.

You can find our OOC thread here.

Extra RP information (such as characters and towns not displayed on the first page) can be found here.
Post by Flesh.Chobit » Sat Feb 06, 2010 3:21 am


Last edited by Flesh.Chobit on Mon Jan 30, 2012 1:40 am; edited 10 times in total



Follow the rules in the RP Forum (Stickied at top.)

For those of you who don't want to go read it:



¬___¬ wrote:-No god-moding
-Don't kill off other peoples characters without permission
-Stick to the Rp's specific rules
-Try not to go out of character too much

Keep all threads PG-13.
-That means no sexual role plays on the forums. Threads of these nature will be removed and the

participating parties will receive verbal warnings for explicit behavior.
-Encouragement from a user to disobey this rule is not allowed and should be reported.
-Fights are common in RPs. Please keep the gore levels to a minimum.
-Slave/master threads are not permitted.


Hate based RPs will not be tolelrated
-These are threads that negatively single out a certain user, race, ethnicity, or

sexuality.


..aand~

<3Our rules:

~Be literate.
~Absoutely no text talk, players using text talk will be black listed and ignored.
~Follow Ernya's Rules and ToS (Also stated in the forum's rules.)
~Limit one-liners.
~Promote interaction with others
~Do not ghost other's characters without permission
~Must write in past tense
~Disable your signature when you post
~If you have to edit your post after another is posted in response to it, you -must- make sure to account action from that post as to keep facts and actions straight in the RP. Failure to meet with this rule will -not- be tolerated.
~We can and -will- be adding more rules if necessary. :]
Post by PrinceSkyeler » Sat Feb 06, 2010 3:28 am


Last edited by PrinceSkyeler on Sun Feb 14, 2010 5:11 am; edited 4 times in total


White list-
Those who have stuck around and earned our love.
~
-Insert Username-
*
Evasis
~
Twisteds Princess
*

Black List-
Those who do not listen to our rules or are banned from playing.
~
`umi
*
Megan
~
Anomoly
*
vocaloidhappiplz324
~
MiladyMaria53
Post by Flesh.Chobit » Sat Feb 06, 2010 3:35 am


Last edited by Flesh.Chobit on Thu Apr 12, 2012 3:54 am; edited 10 times in total


~The world of Taiysia is inhabited by many different species and races, all of which will be accepted.

~Each new species or race needs to have a town made for it, so the RP Owner(s) need to be notified before any new species or race joins the RP.

~The first person to add a new species not already in the RP is given the ability to create their town if they would so please.

~Other towns for each race may be made for those who wish to originate from a town other than the existing characters of a certain race, please PM the owner(s) of the RP with the description of your town or to ask them to make another.

~Any new Race being brought into Taiysia needs to be explained to the owner(s) of the RP, as they are not completely nerded out and have unlimited knowledge.

~Rare races that appear in only a certain game or anime -are- accepted.

~For those of you interested in creating a town or city; Each city has to have one guarding diety. If another diety is desired please PM the owner(s) of the RP with details.

~Since we are just starting out, and promote interaction in the RPing, we would like each character's bio to explain why they left their city as to have people in the merged cities until we have more people and are able to play individual cities.

~The world outside each city is filled with monsters and beasts that attack travelers. People posting outside of cities should include random monster encounters in their posts. :] (Kinda like in RPGs! o;) If random encounters aren't added, one of the RP owner(s) will NPC post and engage battle.

~At the top of each post we would like character to post where their post is taking place. For exapmle if you're traveling between cities post "On the Road" at the top, or if you're in a city place the cities' name in your post, at the top.
Post by PrinceSkyeler » Sat Feb 06, 2010 4:05 am


Last edited by PrinceSkyeler on Sat Feb 06, 2010 4:36 am; edited 1 time in total



Please PM all applications to myself. (Flesh.Chobit)
Character Profile Application


Code:Name:
Race:
Residence:
Age:
Gender:
Height:
Weight:
Physical Description: (Clothing, accessories, and the like.)
Skills and Weapons:
Extra Information:
Bio:
Image(s):
Small example of RPing:


You will be PM'd after your character is added if you're accepted to play. (Don't be scared, I'm not picky. <3 Just want to keep us literate.)


Town Application:


Code:Location of town: (Woods, flats, plains, shore.)
Type of buildings:
Government of any sort:
Type of building/place of Worship:
Deity description:
Image of Deity:
Over all Town Description: (This is what will be posted in the Town Description area. Edits will be made if necessary.)
Post by Flesh.Chobit » Sat Feb 06, 2010 4:21 am


Last edited by Flesh.Chobit on Tue Feb 09, 2010 12:25 am; edited 4 times in total


Under construction.



The Integrated City of Tiania

~In the middle of the largest continent of Taiysia lies this large city, in a deep crater. There are many rumors as to how the deep scar came to disfigure the planet's surface, but most are myth. Some say it was the deity himself, in an attempt to have all that wish to reach the city fall to their death, others say that a lone race lived upon the planet thousands of years ago, and a meteor destroyed that race, leaving the wound upon the planet to remind the gods and goddesses not to create another race such as that. The myth continues on to say that the meteor left the horrible creatures that rule over most of the planets surface and the fear left by it caused the gods and goddesses to split the strengths of the race into many others, making all of the races that inhabit the planet today. Whichever the story, Tiania is the main and largest city on Taiysia to date and holds many different races that all live in harmony under the government of the city. An elected leader, that is picked by the people bi-annually and can be pulled from the reigns at any moment, watches over the city with the help of officials that watch over every district of the city. Guards are on patrol at all times and keep the citizens in line if trouble starts. Many shops, taverns, and recreational places of all kinds line the huge walls and inner chambers of the castle that is and makes up the city of Tiania. The shops and homes are all built into the thick maze of walls that leads to the castle, becoming only slightly more attractive as they move into the center, where a mansion lies for the elected official and their family to live in. None know the original race that happened to reside in this town, because all that live there accept one another and keep the peace that the city works to uphold. There is a large lack of greenery and wild life, as if the crater itself emits something to keep things from growing and keeps creatures away. Traders created paths on each side of the crater, to bring goods in and out of the city and keep it prosperous; all being protected by their Deity Helios, who ensures them a safe passage through the steep journey. A shrine dedicated to worshiping this deity sits in place right beside the mansion in the middle of the city, for any who wish to thank or pray to him. All who step into the crater are protected until they leave, and there are entrances at each district into the city to welcome all into a comfortable place to stay.

Helios



The Elven Town of Nephirum

~Deep within the darkest woods on the easternmost continent of Taiysia, in a large area covered with a slight clearing is the rumored Elven town of Nephirum. The deep and dark woods, in compliance with the deity that protects the town, seem to shift and twist in an endless maze that keeps any person who tries to find the town lost and defeated. In hundreds of years, none have stepped in and none have stepped out of the town of Nephirum, and those who have dared to leave are banished immediately. From the sky, the small clearing looks like a beautiful rainbow on the planet's surface, because the trees become much lighter in color and flowers of many different kinds grown in abundance. The trees, hollowed out to make homes for the residents of the village, grow in a circle around the center of the city and become dense just at the foot of it. Strange arrays of translucent crystals have formed in the waters of the small lakes and ponds that sprang up just at the edges and in the center of Nephirum, leaving the water to look a royal purple color rather than blue in the sun's bright rays. There is no actual entrance to the town, since leaving and entering are forbidden, so it seems to never end or start anywhere... everything just grows in a circle and all seems to be completely even. One who was unfamiliar with the land would become lost easily, even if they had found their way into the protected city. Each home is built into a large wooden tree that was hollowed out just enough to make room for the family residing inside to live. The protection of life within the city from it's protecting deity kept the trees alive and healthy through this process, and in the end not a living thing was harmed for the town to be put together. Plants, animals, and the residents themselves all live in harmony within the town, and it's apparent everywhere they go. A group of elders keep peace in the city, and they pass all their knowledge to everyone equally. After they pass on to the other life, the city elects their new leaders. Although it's not passed on by blood, the family of the current elders are always treated as royalty and respected highly. Only one building in the city is made of stone, and it surrounds an indoor spring in the center of the village. Even within this building, flowers grow abundant and the water reflects a tint of purple from the fires inside giving off light. In the center of the pond lies a statue to the protecting Goddesses, Shiva and Fauna, and through these statues they can contact and speak with their deities. Most cites only have one deity to protect them, but the elves of Nephirum have grown lucky to have gained the protection from Shiva when Fauna had already protected their town and the woods surrounding it. The excess of protection keeps others out, and most of the time keeps their own in. Shiva- commanding ice, and Fauna- commanding the woods and nature itself, work together to keep the elves here protected from the terror of the monsters and the slow decay of mankind.

Shiva & Fauna



The Magickal Town of Rosewick

~On the northern continent of Taiysia lies the town of Rosewick. This town is said to be the second most beautiful place on the whole continent of Taiysia because of the abundance of willow trees and lakes they have. The entrance of this town has an arch of willow trees with traces of lavender mixed in. To both sides of the arch are forests of willow trees and lavender plants. There are four main sub groups in this town and three of them have lakes and the fourth is by the ocean. Each group of witches practice a different type of magic. The group to the south practices fire magic, the one to the north practices earth magic, the one to the west practices water magic and the one to the east practices air magic. Each witch of Rosewick is able to read auras and distinguish the other races of Taiysia. The houses are shaped like old fashioned huts built of stone and wood and consist of two floors. The town doesn't have many residents so all of the people here are really close with each other. Throughout this town there are miscellaneous herbs and plants growing. When you walk through the arch you are greeted by the market and the first group of witches. As you make your way to the massive and beautiful castle you go by the center of town where there is a huge willow tree growing surrounded by a fountain with little statues of the towns deity. The towns people can go here anytime and pray to their Goddess Aradia. When you get to the castle there is a pathway surrounded by flowers of all kinds and colors. The castle is a majestic gray color with all different types of towers sticking out from it and is very massive. The Royal family of Brightmen lives here and the family passes down the crown from generation to generation. The witches here are known for their extraordinary powers and good looks. Right now there are three Princes and one Princess. There names are Colton, Finro, Dunkan, and Vanessa. Also the King's name is William and the Queen's name is Cassandra.

Aradia



The Twin Port Cities of Denstia and Aden

~These human inhabiting cities lie along the coasts connecting the eastern and center continents to the ocean that separates them. Although the humans residing in the cities are civil to one another, the deities ensuring their prosperity are rivals, and sometimes cause mischief to bother one another. The cities are built rather similar, showing the true nature of the work-a-holic humans. Cobble stone streets, stone buildings, and large, comfortable houses are the first things any visitors would see. These all line the streets that make their way in to the large palace that houses the royal family that watches over and governs the cities. The royal family, so large that they span out and rule both of the port towns, go by the name of Akaron and are overseen by the sibling brother and sister who are next in line to take the throne. The king and queen do little, and watch closely as their children run the cities; stepping in only if necessary. The technology in the cities is a bit more advanced than most, as the humans have spent their time working on it and making ways to protect themselves in a time where their rivaling deities go off and leave them unprotected. A palace to Scorm lies in Denstia and one to Avo in Aden, where the humans ask for unending protection and give thanks to their gods in whatever ways they can. Some say the deities themselves are siblings, much like the royal family and how they continue their line of succession. Although grass and plants grow abundant outside of the cities, they themselves are bare from being covered in stone or knocked down to make places for more homes. The only greenery inside the city are plants people have tried to domesticate and hang from their windows or place outside their home. Stray domesticated animals also run rampant on the streets from time to time, cats lingering around the ports for the time of day when fishermen come home with their daily catch. The cities play a major role in supporting many others that surround them. On the outskirts of the cities, some farms are placed to grow crops and harvest animals that have been determined safe to eat. With their fishing and farming, the humans have become essential to the races around them, and their traders are welcomed everywhere they can reach. (With the exception of Nephirum since no one can make it through the forest to find it.) Denstia is the town that provides Tainia with the goods it needs in order to survive.

Scorm & Avo



The Farming Town of Kai

~A small bit away from the large, deep forest that houses Nephirum, where the threes become thinner and the land turns into plains, lies the small rural town of Kai. Humans started up this little farming community and set up small homes. Rows of houses line a few small streets. Trees, bushes, and a small bit of greenery outside of the grass that grows along the plains decorate this small and quaint town. Each of the houses in the town are made with a base of stone with wooden walls, leaving them both sturdy and comfortable. A tavern and a few shops are found around the statue in the center of the town, which would be considered the town center. The statue, of their deity dragon Bahamut and land mother Serath, is of their manifested forms and made completely of stone. Kei is one of those unique towns that had the blessing of multiple deities at once. Their original Goddess, Serath, disappeared one day and left Bahamut watching over it. Serath returned suddenly one day, and Bahamut left, though they keep statues of both as thanks for their constant watch. Being such a small town, the peaceful people living there have no need for any sense of government. The few teenagers and trouble makers in this town are usually handled by another citizen without confrontation. Among the many farms on these plains, Kai specialized in rice and grain farms, which it brings to Denstia and sells to their traders. A small lake that lies just outside the town is it's main water supply, but a few ponds that sprang up closer make it easy for the farmers to keep their crops well watered and healthy. Bahamut keeps the monsters out, but a weapons trader has set up shop in the town for those who like to leave for hunting or to try and find their way through the thick woods that is said to house a city of beautiful, magical creatures called elves. It is rumored that a half breed was adopted by some of the humans living in this town, but none have actually questioned it since many other races stop in for a rest while passing through on their way to the forest to try and find the forbidden fruit known as Nephirum.

Bahamut & Serath




The Sunken City of Telariel

~On an island between two of the major continents of Taiysia sat the beautiful town of Telariel. Before Telariel sank it was a haven like no other. The city was fresh like the spring, and always under constant change. Decorated with buildings made of limestone, that were somewhat romanesque in their construction. The deity, Astarte, saw to it's perfection, and drove the people that resided there to make themselves and their lives better. The people repayed her by praying and giving her their respect in a temple they created for her towards the center of the city. However, over the centuries her people began to ignore her, and when all buy one of her worshipers were long passed on she grew to despise the generations she cared for. The city began falling apart and with it the deity herself felt lost. In a fit of rage she appeared in the center and with one mighty drive of her staff into the ground she broke the island in two and drove it into the waves. The survivors moved to other cities, seeking shelter and whatever else they could. It is rumored that the city still exists, mostly in ruin, beneath the deep waves of the ocean.

Astarte



The Ancient Town of Pylin

~Lying on the southern most point of Taiysia is the town of Pylin located on top of a volcano that has been inactive for over 100,000 years. The volcano is extremely tall and surrounded by a vast desert that seems to go on forever. In this town is a very rare and most talked about race, dragons. They are a monarchy so they have a King and Queen running their town who help make them a very wealthy and well renowned race. The Royalty of this race is passed down from generation to generation unless there isn't anyone to take the throne. If this happens then the dragons will all gather at the castle and vote on a new ruler. In the center of the volcano is a huge castle that the Royal house lives in and surrounding it on the walls of the volcano are the dragons homes. The castle is made out of a very rare and valuable stone to find in the dessert, hematite. This stone is black but is very reflective when light touches it which makes it hard to see the town when flying over it. The dragon homes are in small caves on the side of the volcano. Each one has an entrance that goes father down until you hit the living and sleeping area. These caves were formed when the volcano was active and lava spewed into the holes and made tunnels and dens. For food the dragons will fly out past the desert and hunt for their meals so they don't have a market or a town square. Off to the northern point of the town is a spring where crystals have deepened and made a lake where the dragons get their water supply. In the center of the spring is a crystalized statue of their diety Dewi. She protects their town from intruders and monsters, although many don't attack this town because of it's location and altitude. Most of the races who have tried to attack these beings have died on the journey there, either by dehydration or being attacked by the vicious monsters that live in the desert. Whenever the dragons want to pray or thank their diety they can go right to the spring and pray to Dewi. Dewi has blessed them with happiness and protection and won't ever let these beautiful, magnificent creatures die out.

Dewi





The Neko City of Kimura

~Nestled among the forest's largest trees, well above the forest floor;the tree-city of Kimura thrives and bustles in every direction. A path for the more pedestrian races has been created, leading up to the trading platform where non-nekos are allowed. There they may sell their wares, buy exquisitely crafted and various objects, and hire the cities almost legendary mercenaries; who are notorious for their ability in assassination, illusion, traps and poisons. Kimura is a unity of many neko clans, who are fiercely competitive, but no longer violent. They now rage political and economic wars instead of the once physical ones that tore the race apart. Their elders regularly meet to discuss laws, policies, and business while lower members also engage in feline conversation; all purred compliments and carefully sheathed claws. They reside in the treetops in what appears to be a cross between feudal Japanese homes and tree-houses. Atop some of the tallest trees facing the east, is a large Shaolin-style monastery. On the lower levels there are bridges with rope hand rails, much like in the village, but on higher ones there are thinner, more rickety ones, without anything to hold on to. As you get higher there are pairs of ropes with another zig-zagging between them, then single ropes, cables, then finally wires so thin that only true masters of inner peace and balance can walk on them without them snapping. It is there that their guardian Deity, Kinseigami lives at the top of the settlements temple. Leading a group of warrior-monks, who keep the clans from clawing each other to shreds. Although she mostly lets the city rule itself, she has a firm hand, and ruthlessly but non-lethally enforces the peace of Kimura. It is said that she can hear the very thoughts of its inhabitants. Although visitors are allowed below the 3 dimensional maze of bridges and walkways, they have to be very careful to get the right prices, pay attention to the almost ridiculous amount of customs, and mind their tongues; other wise they can have Very Bad Luck after leaving which has nothing to do with the clans and their deadly assasins.

Kinseigami



The Undead Estate of Domus

~Gray skies give no rain to the dead ground of a dark forgotten place where time stands still. The leaves of the trees grow black, and the frail rotting bark is shades of dark gray. The soil is large rock fragments which resemble shards of glass that cut into the soft living flesh of those who dare walk this land. Black birds watch the small amount of life from the thin branches of the tallest trees, stalking, waiting to feast on whatever they can. Monster flourish there, with little interruptions from living creatures, and aside from on olden mansion, this forest is bare. The name of such a place is Silva Forrest. It sits in the very center of the upper north eastern continent of Taiysia. In this dark mansion, which only has small candle flames to light the halls of the creaky wooden estate, lurk creatures that have defied nature itself. They are lifeless demons that creep in the shadows preying on anything with a pulse. Apathetic to life, uncaring of morals, detached from their forgotten life of love and aspirations, these monsters are cold, heartless creatures which can only be called Vampires. The ruler of these lustful creatures is the leader of the clan, a Vampire name Exsanguis. He is the sire to many in the clan, and the oldest in existence. His fledglings bow to him, and worship him as a god.


Exsanguis



The Home of the Horned Ones - Kaede

~On the northern tip of the scarcely populated southern continent lies the Diclonius town of Kaede. It's population is not grand and the Diclonius of this place have a calmer temper than their ancestors. The town was brought about by their deity Lucy, who was granted a greater existance after passing from the human realm in another world. She used this new power of hers to grant her kind freedom from the very life she was exiled and a place where they could have the happiness she believed they deserved. The lost realm of Taiysia was where she brought them, to a world with many races where they wouldn't be judged, sacrificed, or used as experiments. Happiness was what Goddess Lucy had planned for her people, and now she was more than just their 'queen.' In their migration she gave them the ability to reproduce without the need of vectors, and even silpliets were capable of this; something that was necessary for them to thrive. Upon arriving the Diclonius, knowing their need to reproduce in order to survive, built a port town along the shore away from their home town of Kaede. They watched over this port town and dressed as humans in order to lure more in. They lured male sailors in and used them to procreate. Try as Lucy might, she was never able to remove the genes within' them that made and controlled the vectors, nor was she able to remove the hard wiring in their brain to dispose of the human race or their blood thirsty nature. She was, however, able to split each of their personalities so they could live normal lives at times much as she had. Like praying mantis, they would call men in, mate with them, and enjoy the bloodshed they allowed themselves; bringing the rumor of sirens in the area by the southern continent. The Diclonius of Kaede built their homes from materials the found in the area, making clay, or using wood and stone. The farmed the warmer land and fished the coast in order to survive. Their vectors, or 'arms' as they call them, make monsters little trouble but that has caused the monsters in this area to beef up in order to defend themselves. A small shrine has been built to worship Lucy who brought them to a new world and gave them a real chance at happiness. Most of the Diclonius use this as a new start and try to keep peace in this new world, but others can't help but give in to the bloodlust they all desire and kill most humans who try to interact with their kind. Saddened by her failure, deity Lucy sits back and watches the fall of her kind...again; this time doing the best she can to protect them.

Lucy



The Angelic and Demonic Town of Luthuan.

~Secluded on an inland in a small collection of islands is the shadowed angelic town of Luthuan. Beautiful buildings crafted of stone, marble, and granet make this place look as elegant as the creatures that walk it's streets. The town, from the sky, appears to be a ying-yang as half of it is completely white, pure, and made of marble while the other is dark, clouded, and covered in granite. A swivled pathway crawls up the center, light and dark in perfect harmony as it reaches a large building created to worship the deities that guard and watch over this city. Kanzen and Aijou, the deities that fell in love despite all odds, decided to stay together no matter what. Opposites in every way, Kanzen created the darkness and demons while Aijou created the light and angels. They watched over as their races seemed to dwell along side one another while disliking the other; much like children. The two saw themselves as parents as much as they did heavenly beings, and picked a space away from all others to raise their precious children on. Although the different races live in the same town, each side did things in their own way. Demons kept to themselves while Angels did the same. Somehow, even with all their differences, they both adopted the same style of government and elected officials to help run their side of the town and keep things smooth and peaceful. Rarely were huge wars fought between the two, as they each respected their deity enough to know that harming the opposite's creation would hurt their beloved God or Goddess as well. Using their wings, they transport goods in and out of Luthuan and travel.

Kanzen & Aijou




The Fairy Town of Caerphilly

~Caerphilly is a small tribe of faeries. The houses are made entirely of trees that have been hallowed out. The faeries that live here all have their own role in the community. As they age and mature, they rise in ranks. Male ranks start off with dots tattooed along the lower back. When they reach ten marks, they are moved into the arm bands. Only one male ((King)) wears the highest rank marked as a head piece. At the age of 13, all male faeries become warriors. They are given the task of venturing out into the forest on their own for 3 days. If at the end of the three days they come back fed and well, they are known as men. Woman in Caerphilly have different status. All woman are ranked by what their husband's rank is. If a woman is unmarried then she is ranked by her father's status. Although Caerphilly is a monarchy, the royal family does not go by blood line. As the males rise through the ranks, they are able to challenge the king to single combat. If they succeed, they are the new king and all his laws are immediately implemented. The Deity of this city, like many others, is respected and worshiped. Peht's temple is a massive tree that towers over all the others. It has been carved out into a great hall, decorated with wood carvings of the great goddess. Kind and gentle, the goddess always sees the good in things and can manage to tame even the wildest of beasts. She is highly in tune with nature and has the ability to give life to the plants around her.

Peht



The Icy Slaevnik Home Dedlumdau

~Sequestered in the farthest reaches of Taiysia, past even the kingdom of the dragons, lies the city of Dedlumdau. Dedlumdau is the city of godlings, or it once was. A child was conceived of the god Bahamut with his lover and consort Serath. Out of love and desperation, the starstruck deities spirited the child away to the land of ice and snow and gave him companionship, gave him the gift of fertility, knowing that were he to be thrust into the world he'd be killed for his monstrous appearance. Serath guarded over him and his children and descendants for many, many years. When her first born son passed from the world, leaving in his memory the race of Slaevniks, Serath returned to Kei. Bahamut took her place and has since been well worshiped by the prideful and powerful descendants of his son: the first and only true dragon king. No other race has been inside the limits of the Slaevnik kingdom. None has ever even seen it. Any who ventured too close were killed so as to insure the continuing safety of the race. The buildings in Dedlumdau are heavily constructed of stone and frozen earth, harvested from the mountains and built into hard-edged, huge buildings. They are set up in a concentric pattern outward from the castle that rests on the tallest hill on the outer edge of the city, closest to the mountains. The castle sits in a circular courtyard, with the great stone statue of Bahamut and Serath in a place of honor in the middle. The buildings and homes around the courtyard are home to the highest classed, most respected Slaevniks, and every ring of buildings thence houses the next lower class. The homes and buildings farthest from the castle are home to the sick, the leprous, the weak. The entire kingdom is under the rule of the most powerful drake and nest-mother. A river, stretching from the ocean, winds its way through the city, reaching many of the different caste rings. Near the city, but on the other side of the mountains, is the ocean.

Bahamut & Serath

Post by PrinceSkyeler » Sat Feb 06, 2010 4:36 am


Last edited by PrinceSkyeler on Tue Dec 20, 2011 12:51 pm; edited 15 times in total

Kokyuu Eien


Name: Kokyuu Eien, also commonly called Ko-chan, Eien-hime, or Kyuu amongst her friends and family.
Race: Elf
Age: Unknown, for the Elves posses a life span stretched father than most races, and it's impolite to ask a lady her age.
Gender: Female.
Height: 5'3".
Weight: ... Another impolite question, but from the look of Kokyuu's form, she appears to be a thin and slender female, only having excess in areas that make her short body look very curved and adult.
Physical description: Kokyuu is a short female, which is one of the reasons trying to figure out her age is so hard. She has ankle long, light golden-blond hair that cascades down around her and curls up occasionally at the ends. She wears two braided buns on each side of her head to hide the long and pointed ears that are a main characteristic of her elven lineage. She has large and perky breasts for her and their size, while most of the rest of her body is thin. Her hips and rear also seem to be bigger than they should for how slender the rest of her is, but compliment her figure so well that it's hard to tell that they would be considered large; until other elves were seen. Her body is covered most of the time by a thin white dress that is sleeveless and has slits on both sides all the way up to her waist. Thin stings that are tied in bows can be seen on her hips when her arms are lifted and expose just how high the slits really are. She wears no shoes or protection on her legs, and has quite an excess of accessories. Thin golden ankle bracelets, and bracelets cover both ankles and wrists, all of which clank together and jingle in song as she moves. She's also often seen wearing two or three golden necklaces with unrecognizable charms on them, clearly from her home town. Earrings are worn, but never seen through her long hair. She moves dainty and gracefully always, showing that politeness and a sense of 'royalty' was instilled into her since a young age.
Skills and Weapons: Kokyuu has a vast amount of skills, both learned and borrowed. She keeps bells tied to the strings on her waist, and small symbols on her at all time. Being an elf, she has an amazingly soothing voice and moves gracefully in mesmerizing ways. Using these to her advantage, Kokyuu sometimes sings and dances to lull savage monsters to sleep, making a quick and peaceful get away. If the situation seems too tough, one of her many necklaces holds a stone that keeps her and her deity friend connected at all times, using this Kokyuu can summon her or her minions for help. Because of this stone, Kokyuu also has the ability to cast certain magics by borrowing some of the strength of her friend. Having grown up in the woods, Kokyuu can communicate slightly with nature, and avoids trouble most of the time, leaving her no need for actual physical weapons. Just in case though, she carries a dagger between her breasts and is skilled with ranged weapons like bows and fire arms. (Hah, typical elf eh?) She keeps a small pistol strapped on the inside of her thigh for extreme times, although she hopes to never have to use it.
Extra information: Kokyuu is hesitant around people, but always polite and friendly. She loves to learn new things, and is fascinated by the world outside the woods in which she grew up. She loves new clothes and especially lingerie, but almost always goes back to her simple white dress that is easy to move in and sewn from the softest fabric made in the city where she grew up. She keeps the fact that she is an elf hidden from others as much as she can, and avoids all questions about her background.
Bio: Kokyuu Eien is the eldest daughter of the eldest of the elven Elders in the city of Nephirum. Horrid stories of other races are passed down year to year from elder to child, keeping each afraid of the world outside their woodland sanctuary. Curiosity grew and swelled within Kokyuu ever since she was a child, and in time she began to question these stories of old; if none had left their village since these stories were strewn, then how could one know them to still be true? She sought the deity that protected their village, for surely they would know better than any the things going on outside the heavy woods that hid their age old civilization. Quickly the two grew close, and although this alone pleased her rambunctious nature, she learned nothing of the people outside the wall of green and brown... These things led her to beg for permission to leave, and with the aid of the deity she escaped into the night sky in search of the truth to what she believed were lies.
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Retnuh


Name:
Retnuh
Race:
Elven
Residence:
Nephirum
Age:
Unknown
Gender:
Male
Height:
185cm
Weight:
67kg
Physical Description:
Retnuh dresses in a simple long sleeve button down white top and black dress pants. His silky black hair falls over his eyes and ears, just stopping short of his shoulders. He is tall and slender, a mirror image of his father. His eyes tend to reflect his mood, changing from blood red to ice blue, from bright yellow to a dull brown.
Skills and Weapons:
Retnuh, like most elves, is a highly skilled bowman. He was trained with a bow by the most skilled elven of Nephirum. Although he prefers ranged combat, periodically he finds himself having to fend off fiends with an small golden knife that appears to never go dull.
Extra Information:
Retnuh tends to be shy when meeting new people. He is always cautious of those around him. Never knowing whom to trust and whom to strike, he just greets them all with a weary smile. He always carries a pen in his pocket with which he uses to write in his mysterious notebook. Little is known about his past and he likes to keep it that way.
Bio:
Retnuh is the youngest of 5. His entire life he lived in the shadows of his elder brothers, striving to meet his family's expectations, but always in vain. He sought out for a different life, a better life, a place where he would be appreciated for whom he really was; a place where people didn't know his family name. He left his "home" without so much as a second glance and set out on his journey of self discovery.
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[x][x][x][x] [x][x]


Reina Kelendra


Name:Reina Kelendra
Race:Witch
Residence: Rosewick
Age: 17
Gender: Female
Height: 5'6"
Weight: She never tells
Physical Description:Reina is averagely tall with a willow like frame. Her mother thought she would grow up like a stick but she had become quite curvy with slim hips. She had waist length, almost silver like blond hair that always hangs naturally straight but waves slightly. She had big sapphire blue eyes framed with long lashes. She usually wears a green dress that hang around her neck drops of her shoulders and holds to her bodily shape. But towards the waist it is slit and hangs down both sides until a bit past her knees. She wears an under tunic underneath and white shorts. She likes to wear her hair slightly pulled back so it stays out of her face. She wears little jewelery except for long dangling earrings with dew drops that are colored like the beautiful lake she grew up near.
Skills and Weapons: She has extraordinary potential as a witch. Growing up on the West side of she has learned water magic but being close to the north she has picked up earth magic as well. Reina is quite in tuned with nature even though she is not an elf and she besides her magick learned wonders with a bow and arrow. She also has knowledge of herbs for curing and healing.
Extra Information: Reina is friendly to most people, unless she knows for a fact your a scoundrel then she will offer her assistance if needed. She also has a strong belief that women are as important as any man, that's why she has no tolerance for men who hurt women.
Bio: She grew up in a small coven of witches who were as powerful as they were beautiful. They practiced water magick but she has a hunger for learning magick so she also snuck away to learn earth magic in the north. When her mother found out she was chastised but her coven was like her family, they would never stop one with potential from learning more. She worshiped Aradia, their beautiful deity. She grew up with stories that told about the beasts that were the other races, but she wasn't scared. After finishing almost all of her magic training she begged to leave, to pursue and find her own inner witch. She believes she can become better at her magick.
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Azalea Witu


Name: Azalea Witu also known as Aza
Race: Elf
Residence: Nephirum
Age: 315, appears about 21 in human years
Gender: Female
Height: 5'6"
Weight: 110 lbs
Physical Description: Azalea is of average height with a shapely figure. She has wavy thigh length tricolor hair that is always in a braided bun pigtail style. Her eyes are a pale violet that have captivated many of both genders. She wears a stripe of pink blush across her eyes to highlight their beauty. Azalea wears a purple sleeveless tunic embroidered with a amethyst silver flower vine design, simple black tunic pants and black dragonhide boots. She has a pendant and earrings infused with a simple protection spell that protects her from the weaker creatures of Taiysia. She also has a small pouch that is tied around her waist, hidden underneath her tunic where she keeps her valuables.
Skills and Weapons: Azalea fights with dual short swords that her parents gifted her on the day she reached adulthood. They are her most prized possessions and each blade is strapped to each of her thighs so that they are in easy reach. She also has a slight ability to heal plants but sadly has yet to master the ability to heal anything else.
Extra Information: Azalea is a strong and kind elven girl. She has heard the stories told by her people about what lies beyond the woods and so she is cautious but still curious of things that she does not know. Azalea is a proud elf and does not mind when she is asked about her past but she will never reveal the location of her beloved city to any outsider simply out of respect to her people and her goddesses. She loves colors and anything artistic.
Bio: Azalea is the only child of a royal guard and a priestess. Her father, Kutik Witu, is well respected and considered one of the best swordsmen of the entire guard. Her mother, Rehalis Witu, is the high priestess and a very gentle woman. Because her parents are so well respected in Nephirum, much was excepted from Azalea. Many excepted her to join the royal guard like her father and yet others expected her to choose the path her mother took. Azalea loved her parents but had no desire to follow in their footsteps. She loves her city and her people but she always felt there was more for her beyond the safety of the woods. On the night of the full moon, she went to pray to the goddesses, asking them to guidance as well as forgiveness for what she was going to do. With this she took one last look of the only place she had ever known, hoping that one day the times will change and she would be able to return.
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Lacey


Name: Lacey
Race: Vampire
Residence: Domus
Age: 17
Gender: Female
Height: 5’4
Weight: 118
Physical Description: Black hair that reaches to about just below her shoulders, thick at the top, but thinned at the bottom with curl’s on the ends. Most of her left eye is cover by a think bang that dangles in her face. She is thinly built with pale, porcelain like skin, and dark eyes with vibrant red irises. She wears dingy brown cargo pants tucked in her beat up combat boots which are loose and left untied. For a top she wears a white tank top which is frayed and cut up causing it to be short enough to just expose her bellybutton. She has black leather fingerless gloves and a small brown backpack. She uses thick black eyeliner on both the top and the bottom of her eyes.
Skills and Weapons: Heightened speed, agility, strength. She has the ability to control a person, or “Charm” them. For a weapon she uses her speed and strength.
Extra Information: She is Immortal, moody, and hates most things. Also, sun irritates her skin.
Bio: Lacey is the heir to a wealthy human family. Lacey Delandorn was bred for perfection. In her short seventeen year life time she was taught all that there is to know about upper class living, being a “princess” and elegance. Lacey hated it. Every chance she got she ran away from her family estate and hit out in the woods where she felt the most free. That was her dream, to be free. But unfortunately for Lacey her life was preplanned, even her dreams were preplanned. She was to grow up a proper young woman, and marry Dominick Montgomery, the wealthiest of all the families. On her 17th birthdays she was approached by her mother and father with the “Good news” The Montgomery’s wanted their son to marry Lacey, and the wedding date was set… For two weeks away! Lacey, who despised that Rich snooty Dominick ran the first chance she could. She ran into the forest and while perched up on a branch she met a dark pale skinned man with dark purple hair and red irises who promised he could take her away forever and she would never have to worry about that life again. Lacey accepted with no second thoughts. He moved quickly and before she knew it she was blanked out. When she awoke she was cold, different. She couldn’t quite put her finger on it until she caught a glimpse of herself that was reflected off of a wineglass filed with a thick red substance. Her once bright blue irises that were now a vibrant red… and the scent coming from the cup made her mouth water. Under orders of her new master, Lacey has set out into the night to gather information about the world and the world's education on their existence.
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Lila


Name: Lilavati Misra, likes to be called Lila.
Race: Neko
Residence: Kimura
Age: 9
Gender: Female
Height: 3'9"
Weight: 62 Lbs
Physical Description: Lila is young neko girl with brown hair, lately tanned skin and green eyes. Her hair is in a half ponytail. She wears a blue sleeveless shirt lined with green lining. She has shorts and shoes that match. She also wears a belled collar that fits on her a bit loosely and blue finger tip-less gloves. The collar was given to her by Kinseigami because of her loyalty and faith in her goddess. This collar lets Kinseigami take temporary possession of Lila's body in order to fight and protect her.
Skills and Weapons: Lila doesn't use any weapons but she does have the ability to sense when people are lying.
Extra Information: Lila is a playful, kind and happy child. She has her father's green eyes and her mother's brown hair. But she is also lonely and prays to Kinseigami for an end to her loneliness.
Bio: Lila lost her parents mere days before her ninth birthday. Her parents were mercenaries that were hired to protect a small village just southwest of Kimura from a ravenous cynogriffin (half eagle and half dog creature thats smaller than other griffins). Unfortunately her mother was killed in battle and her father died from heavy wounds after killing the cynogriffin. Lila was devastated by the news but her goddess watched over her since their passing.
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Inochi Chiba


Name: Inochi Chiba
Race: Diclonius
Residence:] Kaede
Age: 18
Gender: Female
Height: Five foot one inch tall.
Weight: 105lbs.
Physical Description: Inochi's hair is a light pink shade and spans out her entire length of five feet. She keeps it tied in a pony tail most of the time to keep it out of her way, which still trails down to her calves. As with all Diclonius, Inochi has two white horns sticking out from the temporal area on her head. Her bangs are long and completely cover one of her eyes at almost all times. Although slightly shorter than most, Inochi's build is quite mature. She had large breasts and hips that incline she's of age to bear children. She wears a low V-cut shirt which decends all the way down to just above her navel and starts white, fades into pinks, and then finally finishes a red color. Under this she wears a white pleated skirt with a pink trim along the bottom. White fishnets crawl the length of her legs and stop just an inch under her skirt. Knee high boots, fading like her shirt, cover her feet. Inochi wears bracelets on her wrists and a bandanna on her head to cover her horns so others don't question her about them; after all horned ones were rumored sirens for quite some time. Her eyes are also a brilliant hot pink.
Skills and Weapons: Inochi's main weapon would be her vectors, which she rarely likes to summon. She has three of these that can reach a span of 14 feet all around her. She can vibrate the molecules making these 'arms' at such a rate that they could slice through almost anything, yet at the same time can do the opposite to have them pass through things without affecting them. She can also use these to hold or throw things if necessary.
Extra Information: Inochi is one of the Diclonius that came to Taiysia during the big migration. Taking the morals and values she learned from her birth parents, she is a kind hearted being that rarely ever allows her more vicious personality to be unleashed. She has use of her vectors in both personalities, seeing as her 'killer' side never needed to be put to rest because Inochi always had it under control.
Bio: Inochi was born of two loving parents, parents who didn't care if she was a Diclonius. Her father and mother both worked at the lab and were both infected with the Diclonius virus, double time when the bomb went off and infected all of Japan. Keeping her existence a secret, Inochi was taught things from home and had the world explained to her with the utmost truth. She knew od her kind, she knew of her purpose, and she knew of the desire to shed blood that dwell inside her... but she also knew that the people before her were the people she came from. They loved her and accepted her, and she loved them. With those thoughts Inochi decided there had to be a way for humans and Diclonius to live together. When Inochi was seven her existance was leaked and the orginization that experimented on Diclonius came to her house, killing both of her parents before her eyes. Laying there, dying, Inochi almost took revenge as the voice in her head told her to; but their voices were louder.. and they begged her not to kill and not to become the monster the humans wanted her to be. Inochi allowed herself to be captured and never once summoned her vectors to fulfill her parents dying wish. She lived out her life from 7 until 18 in a lab and was never experimented on because she was thought to be a -defective- Diclonius without vectors. A security breach in the lab caused Inochi and a few others to break out, and shortly after that the migration happened bringing Inochi to Taiysia. She woke up dazed and confused, but realized in this world there were actual monsters and she was just like any normal person. After realizing the others didn't see things as she did, she left Kaede in search of a way or some reason to give her people on why they can, in fact, live amongst the others on this world in peace.
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Sorrel


Name: Sorrel (SOR-el)
Race: Necromancer
Residence: None
Age: 23
Gender: Female
Height: 5'7"
Weight: 125 Lbs
Physical Description: She has a curvaceous lightly tanned figure that is covered in a corset dress made of bone and fine cloth that seems as if it were made of shadows. Her shoulder length light grey hair is always in pigtails with sweeping bangs and her blue eyes are light and inviting as the open blue sky yet behind then lurks the shadows of her past. She wears a headdress made of bones and a black feathered boa that is attached to the bone contraption on her back.
Skills and Weapons: Sorrel has the ability to summon the dead in either their physical form or spiritual form. She can also control the shadows, using them to cloak herself in darkness. She carries with her a staff made of steel and bone, it is rumored that her staff can stuck the soul of anyone that tries to take hold of it. Whether the rumor is true or false is yet to be known. Her favorite summon is one of the underworld's deadly tormentors known as the "Abomination".
Extra Information: Sorrel is an opinionated being that expresses what she is thinking. Some even say that she is down right cruel and cold. The feeling about her is cold as if all the warmth from her was taken away. Though deep down underneath it all she suffers and feels betrayed by the one she thought would always protect her.
Bio: Sorrel grew up in Rosewick, the city of where witches dwell. She had a happy life there and was even going to be married to the one man she loved, Gareth. On the day of their wedding the power that protected the town was weakened and monsters attacked. Everyone had fought valiantly to defeat the monsters but there were causalities. One of the fallen was Gareth, her beloved... On that day her heart and warmth was stolen from her and was replaced by pain and anger towards her goddess that had let this happen. The darkness that grew in her heart was to much to bear as well as the memories Rosewick held and so she left, never to return.
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Takashi Urakawa


Name:
Takashi Urakawa.
Race:
Demon.
Residence:
Luthuan.
Age:
22.
Gender:
Male.
Height:
6'1"
Weight:
167 lbs.
Physical Description:
Takashi is a tall, fit individual. He has dark brown hair that reaches just below the nape of his neck and chocolate oriental eyes. He has somewhat large, black feathered wings and wears a black cross necklace made with stone. He normally dresses in button up shirts that seem carelessly thrown on, and simple black pants. When he is in the mood, he might dress up more stylish.
Skills and Weapons:
Being a demon, Takashi has the ability to read minds and speak through means of telepathy. He can use these to rip a person to shreds emotionally if need be. He also has heightened senses and strength.
Extra Information:
Takashi is the type to be surrounded by countless women because of his devilish charm. He is a womanizer and enjoys being such. He is a bit of an egoist and finds it hard to care for anyone other than himself. Even so, he appears to be very affectionate towards those he takes a liking to. While he doesn't care much for popularity, he enjoys being the center of attention.
Bio:
Born and raised into a wealthy family who are not spoken of. He left his homeland in hopes of escaping the memories of his past.
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Aeronwen and Aerona


Name:
Aeronwen and Aerona
Race:
Undead
Residence:
The Sunken City of Telariel
Age:
28 and 12
Gender:
Female and Female
Height:
163cm and 140cm
Weight:
44kg and 24kg
Physical Description:
Aeronwen is amongst the tallest female of her kind. Based on her height and age, she is much underweight. Like all undead female, her white hair falls neatly to her waist. She wears a complete black outfit with sunken Telariel insignia. A circle with two lines, making a clock without numbers, signifying the time that their Goddess lost faith in them and sent them to the abyss. Unlike her younger sister, Aeronwen does have pupils.
Aerona is above average height for her age and weight, but like her sister, she is extremely underweight. Her long white hair falls down to her waist. Her skin is the colour of a decomposing body. Her eyes are completely white and without pupils. They tend to glow brighter as she puts her powers to work. On her head she wears a midnight black bow that matches her midnight black Lolita dress.

Skills and Weapons:
No one has survived to say what Aeronwen's gift is and neither she nor Aerona are keen to reveal it.
Aerona is a master of telekinesis and telepathy.

Extra Information:
Aeronwen is the unofficial ruler of Telariel now that they've been abandoned by their goddess Astarte. She uses physical force to get what she wants. Although no one knows what her special gift is, all those that have crossed her have felt excruciating pain although they weren't harmed in any way. She simply waits for her victim to beg for mercy before happily obliging, after all, she is a "kind ruler that gives her people what they want."
For the most part, Aerona is quiet. She'd rather use actions over words. She takes pride in her telekinetic ability, a rare gift amongst the undead, and she uses it to her advantage greatly. All those that cross her path end up in a world of pain. She is always by her much older sister's side, but she does not let herself be shadowed. She is more like a protector than a younger sister. Together, Aerona and Aeronwen are a force to be reckoned with.

Bio:
Aeronwen and Aerona are not blood sisters, but they act like it. Aernwen was one of the few left in the city that was there when Astarte took her rage out on her people. She remembers that day clearly, but never speaks of it. All the others that were there either died that day or in the fight for power the days that followed. When Aerona was borne, Aeronwen stole her from her family and brought her up as her sister, sensing great power from the young girl. Some have tried to tell Aerona about Aeronwen stealing her away, but the 12 year old simply misuses her gift to make sure those that doubt her sister hood with Aeronwen are forever silenced.
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Extra Random Bit That Aiden Added In =) :
Ok, since these two are never leaving each other side, please note the way to tell them apart.

For Dialogue:
Aeronwen ((the older one)) will be typed out in BLUE
Aerona ((the younger one)) will be typed out in RED
Narrative will be typed in PURPLE
Got it?? Good, because I don't want it to get confusing. =)


Alyinne


Name:Alyinne, she is also nicknamed Aly for short
Race:Demon
Residence:Luthuan
Age:19
Gender:Female
Height:5'5"
Weight:Wouldn't you like to know.
Physical Description:Aly's hair is light sapphire blue that seemed to of been splashed with a bit of purple hue, and it falls to her knees. She usually keeps them slightly tied up in either side of her head so it doesn't tickle the back of her knees. Her eyes an alluring yet sometimes piercing are a Majorelle blue mixed with a light purple much like her hair. She enjoys wearing short frilly and lacey things, so she's usually seen in body hugging dresses that end no longer than the mid thigh. She likes to wear ribbons around her neck, much like a necklace and has a collection in many colors. And she also has black wings, as beautiful and mesmerizing as the midnight sky.
Skills and Weapons:She can manipulate shadows to attack in the form of a weapon or simply create short illusions. She has a tongue that can be dipped in honey or as sharp as a knife. For some sort of safety measure because her mother insisted she wears a silver handled dagger on her thin belt.
Extra Information: Despite her pretty and innocent angelic face, she is no angel. Now where would demons be, if they didn't sin a little. Aly is especially likes to flirt with men and she also has a bit of a vanity issue.
Bio:Alyianne is in no way violent, it is her demon nature that drives her. Aly barely knew her father, all she remembered was that she had the same hair as him. Her mother had raised her, but how much could one parent watch over their child. This caused a few stages of rebellion and many mischevious acts. Leaving Luthuan was mostly her decision and partially her mom trying to "let her see the world" as she put it. Aly is a curious girl, so she took the chance given and set off to find something adventure like, but mostly for fun to involve herself in.
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Addison Maxwell Livingston III


Name: Addison Maxwell Livingston III; also called Addy by children and Max by those close to him.
Race: Human
Residence: Kai
Age: 25
Gender: Male
Height: 6'1"
Weight: 152lbs
Physical Description: Addison, like many of his race, changes his clothing to adapt to the weather around him for continuous comfort. He is usually seen dressed in a white button up and either black or khaki pants. His look is almost always a tad on the formal side, although when he sees it fit to actually dress the part he wears a tie and vest over the button up. His ties dictate his mood, as he changes them with the different feelings he has while dressing in the morning. A white lab coat, usually, sits atop what he is wearing that was made especially for him. It has many pockets both inside and out to conceal his many 'toys' and keep them easily reachable. Comfortable black or brown shoes cover his feet and appear to be more on the dressy side. Clothing aside, Addison is a tall male that is slightly more so on the slender side giving him the cliche appearance that he doesn't eat much because he's too absorbed in his work. Black hair falls messily around his face and isn't tamed unless it grows past the point he can see or it touches his back or shoulders. Bright lights, like the ones found indoors or in the sunniest part of the day make his hair look to be a lighter black, almost charcoal gray color. His eyes are a deep green, resembling a forest as deep as his personality itself.
Skills and Weapons: Having grown addicted to knowledge, he expanded his research from just people to the planet itself. Using what he learned of it and his surroundings, he used plants and certain resources to make bombs, poisons, and potions. These can be used in both good and bad ways, be it to heal a friend or exploit a foe's weakness. He uses the many pockets in his coat to carry an assortment of throwing stars, each of which are dipped in poison to stun an enemy momentarily. He also has two small pistols in his pockets that he uses to fight, their bullets also being either dipped in or filled with poisons or compounds to make them more explosive upon contact. A sword is always sheathed around his waist on a belt, as he is a fan of the traditional ways of fighting and keeps it in case he fancies a duel of sorts. Even the blade of this, however, is dipped in his paralyzing herbal mix.
Extra Information: Addison is obsessed with expanding his knowledge and often studies every little thing he can when given the time. Different races became his specialty and he opened many clinics in towns where humans resided in order to get better looks at the other races around him, using the title of 'doctor' to get closer to the ones he wished to know so much about. Having written books on the things he learned as he learned them, he became slightly popular which has helped by bringing more people into -his- renown clinics. They're staffed with the best healers Addison could find, now needing to move from one to the other in order to continue his research. They all seem to fill when word of his being in town spreads though, as the young females do find him quite attractive.
Bio: The small, rural town of Kai is where this eager young man's story begins. Ever since childhood he felt drawn to and excited by learning new things, and his curiosity to other races left him ever amazed by each one he met. All of these races coming through the small town on their journey to search for Nephirum, the rumored home of the Elves. The extreme differences he could see in the mental, physical, and emotional states of each race entranced him, and in time he made it his goal in life to study and understand each one equally. He started with his own race, the humans, and learned as much about his own being as he could. After becoming an expert on them he opened a clinic in Kai to study more and test the reactions of certain things in the world on his own kind. Because of the trials of the wood, his clinic became flooded with those of other races, wounded and desperate for anything to bring them back to a fighting state. Seeing this as an opportunity, he began writing and training others on how to care for each race as he learned to do so. Traveling was his next step, and with his clinic staffed to run without him he set off on a journey to see the races he had yet to encounter. His mind always lingering on the ever elusive Elf from Nephirum.
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Lacora Gin'Nalka


Name: Lacora Gin'Nalka
Race: Human
Residence: She is a nomad that holds an unreasonable fear of overly crowded towns and cities. Her home is in the forest, often sleeping in a tree.
Age: 24
Gender: Female
Height: 5'3
Weight: 120 lbs
Physical Description:
Lacora is a very primal woman who wears simple leather clothing that shows probably to much of her skin. Her dark flesh is tattoed and painted, and her hair unkempt. Her skin also has the tale tale signs of her more violent encounters, scars that will never fade. She wears jewelery made from rough cut beads, gems, and even some that looks as though it was fashioned from bone. Her hair is decorated with feathers that have been dyed blood red and her eyes are black and depthless. She is always accompanied by a Black Panther named Chakari.
Skills and Weapons: She is a surviver, and her preferred weapons are spears and daggers.
Extra Information: She is anti-social and finds a better affinity with nature than she does with other humans.
Bio: Lacora was born in a small fishing settlement, but was lost to her family at a young age. She learned to live, fight, and eat in the forest as an animal would. She does not speak as a result of her time spent with the creatures of the forest, though she can. Though she fears cities and the people held there, she is very curious of them.
She found Chakari a few years after being lost, his mother had been killed, so she began to care for him. He is bound to her now, unable to leave her side and protective as any guard would be of her health. He becomes violent when he thinks that someone is trying to harm Lacora.
Image(s): Cora

Annabelle


Name: Annabelle
Race: part-elf, part- air witch
Residence: Rosewick
Age: 21; appears 16 since she is part-elf she has the advantage of appearing youthful and having a longer life span.
Gender: Female
Height: 5 ft 3 in.
Weight: It's rude to ask someone their weight.
Physical Description: She is averagely tall with a slender body. Her silky silver hair falls down to her waist. She has deep blue eyes. She wears a rich blue tunic with silver and golden designs embroidered onto it.
Skills and Weapons: She carries fairly large sword. However, despite it's size, it is quite light. It's handle is golden and the blade is a glossy black with a strange design on it. It sometimes glows because of her intwined magic.
Extra Information: Though she is kind-hearted and gentle, she is fierce and determined when she fights. She never turns down a fight unless killing is involved. As much as fighting amuses her, she despises death.
Bio: Her father, an elf, and her mother, a witch, met in Tiania and got married. Ancestors from both side of her family were distant relatives to royalty. After her father been assasinated, her mother and two older sisters moved from Nephirum to Rosewick. Her sisters where full witches. Annabelle was envied by her sisters because of her advantages as part-elf. However, she was looked down on since her magic was weaker. To make up for lost power, Annabelle learned to fight with weapons, specifically a sword.
Image(s): x

Raeza


Name:
Raeza
Race:
Faerie
Residence:
Caerphilly
Age:
24
Gender:
Male
Height:
18cm ((Small))
16ocm ((Big))

Weight:
o.2 stone ((Small))
7 stone ((Big))

Physical Description:
Raeza is a small man, whether he is in his faerie form or "human" form. He wears nothing but a loin cloth to cover himself and three arm bands on his right arm to signify his status amongst the faeries. He has long, waist length black hair that falls messy, but never tangles. He has antennae-looking strands that stick up out of his head and curl inward. Raeza wears no shoes since his feet rarely touch the ground. He has long clear wings that span out half his body size and are his entire body size in length.
Skills and Weapons:
Raeza doesn't have a specific weapon. He is very knowledgeable in how to utilize the things around him and can fasten his own weapon as he sees fit for the situation.
Extra Information:
Raeza is courageous and unafraid of danger. He's quick witted and extremely agile. He tends to be sarcastic whilst he fights. He's not short tempered, but once he's angry, it's hard to calm him down. Raeza is always looking for the next adventure and is always willing to fight to protect his family.
Bio:
Raeza is the eldest of two. He has a much younger sister that he would go to the end of the world to protect. He has been a warrior of the tribe since the age of 13 and has risen to the ranks of three bands.
Image:
[x]

Calina Kiramina


Name: Calina Kiramina
Race: Shape-Shifter
Residence: Zoura
Age: 19
Gender: Female (Able to shift to male if desired.)
Height: Changes with the shape she takes, her chosen height is; 5’5ish.
Weight: Changes
Physical Description: Calina is a part of a race with the ability to transform to different shapes and forms at will. Although able to shift to anything, Calina herself usually wears variations of her chosen form, having long purple hair and deep purple eyes. Her figure is shapely, yet thin, and she usually covers it in either frilly dresses to hide it or in a pink kimono that shows off the curves that she does have. Another form aside from the original that she’s taken is one of a slightly shorter female with shorter very light purple hair. It’s kept up in two puffy pigtails that curl as they dangle down towards her arms. One of her eyes in this form is a bright blue while the other is a dazzling gold. On rare occasions she’s seen taking the form of a taller woman with long red hair and deep red eyes, although this form is one she avoids.
Skills and Weapons: The ability to shift her shape leaves a variety of weapons at her disposal, as each shape shifter is taught to wield various things in order to maintain their desired form and keep their shifting ability from being discovered unless desired. She usually prefers to wield things that keep her farther from the battle like throwing stars and firearms.
Extra Information: Calina is a bit troubled in the department of actually shifting her shape. While most shifters her age have mastered it, Calina has never been able to and shifts abruptly with her emotions.
Bio: Born into a family in this small scale city, Calina was the youngest of a family of those who were chosen males. Calina’s mother was ecstatic to finally be given a child that was pre-chosen as a female and the family spoiled her and treated her like their little princess. With two older brothers, Calina was always protected and kept from harm’s way, giving her less life experience than most. Any male that ever approached her was quickly chased off, and since she was never able to stabilize her own emotions from the frustration of being constantly cared for; she never gained the ability to shift her form at will like the others. After this was discovered she was out casted at school and around the town. Calina packed a bag and ran away from her home in search of a way to control her shifting and to find a life of her own without the pushy guidance of her family. After becoming lost on the eastern continent she sat sullenly on a beach until she was called two from a voice in the sea. Following the voice she was given a promise that if she completed a task she would be cured, and to gain the cure all was needed was a strand of her hair. Happily Calina accepted the offer from the unknown sea and set off to Tiania to complete her end of the bargain.
Image(s): [-~-][:D][D:][.///.]

Soma Hitachi Hiaide


Name: Soma Hitachi Hiaide AKA Soma the exiled one
Race: Flame Angel
Residence: Luthuan; Once resided in Anju the city of flames.
Age: N/A; is an angel was born in the beginning of time to hold order
Gender: Male
Height: 5'11
Weight: 165
Physical Description: Tall, A bit skinny, always wearing cargo pants and black tank tops, A flame teardrop his mother gave to him before her untimely death, and usually pocky.
Skills and Weapons: Able to create and control fire twin crimson katanas able to withstand any kinda of heat or fire able to rebirth but only when his ashes are taken to his birthplace and put in the volcano. Can tell a person's mood by their body heat. Can create heat where there is none.
Extra Information: Loves pocky
Bio: Hitachi appears to be about twenty years old and, when he was younger, he had a very rough childhood thanks to the fact he is part neko and part phoenix his mother was an outcast. He eventually got away from all that though. Hitachi loves to play with fire and therefore doesn’t have a lot of friends and has gotten his ass kicked many times. But, Hitachi, despite his rough childhood, is kind hearted. He even finds himself holding himself back just to make others happy and one thing that Hitachi loves to eat is cheesecake. Hitachi doesn’t really know what true love is and was lied to his whole life. He also finds himself scared of girls. Hitachi, strangely, likes to be bitten. Instead of fighting, Hitachi tried to talk things over or uses his speed to disable his opponents but, if her ever does need a weapon, he has a flame sword that appears when he is under great stress he has no idea where it comes from. He carriers a locket of a longtime friend who was kilt he has been wondering around looking for the pieces of his broken heart. He exiled himself out of his own kingdom after it was invaded and he didn't know who to trust but the straw that broke the camel’s back was the fact that he had watched all but his father be murder his children his wife who he accidently killed in the heat of the moment.
Image(s): Angel form
Human form

Arashi and Kazan


Name: Arashi Taiyou -&- Kazan Sumire
Race: Elf
Residence: Nephirum
Age: Arashi’s around 267 while Kazan’s seen 653 years.
Gender: Female -&- Male
Height: Kazan is a slight bit taller than Arashi, standing at 5’10 while she is 5’5.
Weight: Arashi is 120lbs leaving her much lighter than Kazan at 163lbs.
Physical Description: Arashi likes to keep herself more visually dazzling while Kazan has always kept plain to remain unnoticed; almost always being complete opposites. Arashi has long light blue hair that she usually leaves tied up in a bow and out of the way for her active life style; giving her the option of being tomboyish or elegant. Kazan’s hair is short and spiky in the back, rough like his personality, and slightly longer in the front to hide his eyes and facial features. It’s jet black, like his eyes that he rarely lets anyone peak into. The only eyes he’s ever looked directly into are Arashi’s blossom colored eyes that are a light blue and green, like her favorite plant. Arashi likes jewelry and has an array of it to compliment her outfits, which always are colored to match a flower she wears on her hair. Her dresses always vary on color, but are cut in a certain style that is both easy for her to move in and accents her figure well. Kazan dresses in a plain white button up made of the finest Elven silk and black dress pants. Thick boots cover and protect his feet while Arashi runs around barefoot in the image of the Elf she looks up to most.
Skills and Weapons: Arashi, like many other elves, has a beautiful and soothing voice. Her body moves in a rhythmic manner, and she uses both of these to her advantage if possible in battle. She can also use powers bestowed upon her by the deities, although they have yet to do so because of her immaturity. Kazan has kept from the arts, not wanting to surround himself with people. His solitude has given him heightened hearing and vision, possibly caused by paranoia. Having been obsessed with the sky since birth, Kazan learned to climb well and reach heights most other Elves wouldn’t dream of. He’s comfortable in the treetops and can move silently without being seen. Arashi’s weapon, much like everything else she carries, is used as an accessory. A large brown whip made from the toughest material found in the forest is usually tied around the Elf’s waist, a large bow formed from it on her lower back to accent the cut of her dress. Knowing well how to use this, it’s the only thing she relies on in battle. Kazan, liking to use the trees to his advantage, carries a bow and arrows and blow darts with poisoned tips to help wound things from above and lighten Arashi’s load. He also carried a set of hand daggers so he can jump in for close range battle if Arashi is in over her head.
Extra Information: Although he seems cold and unwelcoming, Kazan is completely in love with Arashi and lives for her sake alone. Arashi, who is childish and does everything for the thrill it may bring, pretends not to notice Kazan’s feelings for her because she doesn’t want to grow up and settle down to start a family. Arashi spent most of her life looking up to the next heir to Elder, Kokyuu, and has wanted to escape from the forest since the her idol’s done so.
Bio: Arashi was born into a family that was close to the Elder’s running the forest. Always playful and adventurous, she would disappear for hours and return home in trouble countless times in her childhood. On one of her escapades, she came across a breath taking flower bed where the sun shone in directly through the roof tops, and lying asleep in the middle of this sight was the next in line to be Elder, Kokyuu. Arashi was amazed at the girl’s beauty and elegance, even in sleep and had followed her around and looked up to her from that point on. Kazan seemed to enjoy solitude since birth and was a content child as long as those around him left him alone. He spent his childhood reading, learning, and watching those around him closely. When his teenage years came he was noticed more from being forced to go out and interact with others in the community, but his unfriendly attitude had most leaving him be a few weeks after he appeared. The only one who dared to continue to approach him was a girl with light blue hair, and her persistence eventually made him smile. That smile was all it took, and she introduced herself to him as Arashi. Ever since then the two had spent a lot of time together, and the blonde she followed beforehand seemed pleased to have one less follower while Arashi continued to idolize her from afar.
Image(s): A-&-K


MORE PROFILES IN THE NEXT POST.
Post by Flesh.Chobit » Sat Feb 06, 2010 4:45 am


Last edited by Flesh.Chobit on Fri Apr 20, 2012 2:32 pm; edited 67 times in total


Name: Romani Rifkin
Race: Shapeshifter
Residence: Tiania
Age: Undisclosed
Gender: Female
Height: 5'0
Weight: 80lbs
Physical Description: By size alone she appeared to be a small child. Though she never missed a meal or even scrimped on what she ate, her ribs always stood out starkly from her chest. Her hair was long, brushing against the backs of her thighs when it was down; it was deep brown with splashes of near blonde and others of near black. She wore the same basic outfit most every day: a form fitted,hooded long sleeved shirt, holes cut in the sleeves for her thumbs and a long trailing skirt with strings of beaded fabric making a sort of overskirt on top of it. Tied at her waist is a braided, beaded hemp belt. A few small leather pouches bounced against her hips. Her shirt was made strangely. It had a hood, but it was also high-necked, like a turtleneck shirt. The hood still attached at the shoulder like normal shirt. She never wore shoes and both sets of her clothing (two of her odd shirts and two skirts as well as simple underclothes) were made of dark, but breathable material. She always packed or wore a heavy, black, hooded traveling cloak and carried a minuscule leather drawstring pack. For such a small person, when seen fully, she was quite beautifully proportioned. She had no outrageously large breasts or butt, but she did have a very womanly figure. Her face was also no sight for sore eyes. A voluptuos mouth rested under a perfect sized nose, and two large, almond shaped eyes rested above this. Her eyes were her best feature if she were said to have one. Her eyes, strangely enough, were solid white with pale blue streaks cutting through them like seeing flashes of ice through snow.
Skills and Weapons: She can change into any animal that crawls, walks, or flies. She cannot take the form of insects or fish, as their minds are too simple for her to risk changing into for fear of being trapped. She carries a collapsible bo staff, and is highly skilled in its use, but is otherwise unarmed. She used to be quite the pickpocket, and though she gave up thievery years ago is still quite proficient in the art.
Extra Information: Because of her ability to change into animals, she has quite an affinity for anything furred, feathered, or scaled. She travels with a veritable menagerie of creatures. Also, she does not have to take a complete form; she can change certain aspects of her appearance to an extent. There are many limitations. She met a witch once, who cast spells of change over her scant possessions. As she carried everything on her person, it only made sense that these things be able to travel with her when she changed form.
Bio: Romani grew up in the markets of Tiania, fearlessly roaming every inch of her city from the edge of the crater to the walls of the castle. As a skillful little street urchin she learned every corner, every crevice, every nook, every cranny, dark spot, and hiding place. She used her shapeshifting to learn all of the city's vast passageways to the point were she could traverse them backward, at night, with her eyes closed and not get lost. When she believed she had learned and experienced everything the city had to offer she sent up a prayer to Helios. She left the city with nothing but a small pack of supplies on her back and a single change of clothes.

In her travels, both in human and animal form, Romani saw many of the other cities. She visited the edge of the forest of Nephirum, but did not venture in. She went to the town of witches, and to the port cities. She made herself into a sort of bard, lingering in taverns and inns, singing her stories to any who would listen, but paying them no attention. None of these places ever held her long though, and she soon ventured home again, back to Tiania.
Image(s): To come?


Name: Lilion
Race: Mermaid
Residence: Abalone
Age: 28
Gender: Female
Height: Head to tail tip: 6'3" Head to foot: 5'9"
Weight: 115
Physical Description: She looks the same in both her forms, other than the lack of tail, though she realized it is much more acceptable on land to wear clothing, so she tolerates silk clothing only, which reminds her of the smooth surface of seashells. She normally wears dresses reaching to mid thigh in a variety of fashions and colors, though she favors both an off white one with a low cut neckline and off the shoulder straps and a sleeveless, snug red one. Around her neck is always a shimmering gem displaying a multitude of colors on a smooth leather band. She walks bare foot and rarely wears any other jewelry or accessories.
Skills and Weapons: Lilion is very agile, especially in water, making her very hard to hit. She has no real weapons, but very long nails reinforced with steel and coat by seashell that are as sharp as any dagger, along with razor sharp teeth.
Extra Information: Lili is shy and stand-offish, more so on land, and normally watches other races from a distance, but if she is provoked it is apparent she is a very strong willed woman who will not tolerate any offense on her part. Though she tries to hide within crowds and blend in, her looks obviously attract attention that is less than appreciated.
Bio: Daughter of one of the council members in Abalone, she was customarily given a gem necklace at birth that allowed her tail to morph into legs when the magic was activated. After exploring the depths of her water home, she wanted to see how land life compared. Lilion travels from city to city to observe and learn more about the different races that share her world.
Image(s): X


Name: Suhe
Race: Kittling
Residence: nowhere at the moment
Age: 15, but appears much younger
Gender: Male
Height: 4' 5"
Weight: 80-90 pounds
Physical Description: Imagine if you would a mix betweena fox, a cat, and a small human child and you would get a kittling. Kittlings have elongated fox like ears that are wider at the base with long hairs to pick up the smallest sounds imaginable. Their noses are delicate and elongated and can pick up all manner of scents that other creatures would miss. Their eyes are more like an eagles and can pick up things from leagues away that even an elf would miss. Their eyes tend to look almost bug eyed in their small heads because of their unnaturally large size. Suhe, being the last known of his kind is even more peculiar since he has tiger like markings on his fur in dark brown over a light honey brown. He has elongated fingers and toes that end with sharp claws that are as sharp as needles and can cut through thick hides. Suhe stands between four five and five foot, you can't really tell how tall he is as he's constantly squatting and arching his back like a feline. One of these days someone will figure out how to measure him. He weighs around 80-95 pounds. His weight constantly fluctuates and changes with how well he feeds. You can usually count his ribs through his fur. His tail starts as a slender cats tail that picks up in fluffyness half way down and then flares out and then narrows into a slender tip like a fox's.

He normally only wears a pair of tattered pants as that is the only clothing he has left that fit him.

Skills and Weapons:
Suhe is an excellent scout, as he can see and notice things other races pass by. He can track any creature without it ever knowing he's near. He becomes one with his surroundings, and is completely silent as he moves.

His aim with bow and arrows is deadly accurate. He rarely misses. He's had years to perfect the skill and won't hesitate to shoot anyone that's a threat to him.

While he dislikes using metal weapons when he's hard pressed for his weapon of choice he'll use them. His aim with a dagger is just as accurate and as deadly. He could still work on his sword skills.

Suhe also has somewhat faster reflexes and can jump at least twice his height. He can also imitate other wildlife sounds with eery accuracy. Enough to fool even a real animal.

Extra Information: Suhe is a very shy, and cautious creature. He's a curious thing and very inquisitive about new things. He has a mischievous side, but tends to keep his pranks and jokes to a minimum. While he becomes nervous and agitate around those who are imposing he's not one to show weakness. He'll put up a front of pretend aggression so they don't know that he's afraid of them.


Bio: Suhe was one of the few Kittlings that were abandoned when the race left their home. He was found by humans and kept in a cage for the first years of his life and treated like a pet. He was about four or five at the time..and had no idea why he had been left behind. He still wonders if it was on accident or not. He had been living with his Uncle's family since his father and mother had died when he had been around two.

His life among his captors was not a nice one. After his first "owners" grew tired of him, they sold him off to a bounty hunter who wanted him. While life with the bounty hunter was hard work and tiring; he thrived at it with his natural instincts being an asset to the bounty hunter. It didn't take long for him to gain a reputation of always finding anyone that he tracked. He made the bounty hunter enough money to allow him to retire at a decent age. Suhe figured that he would probably be sold off again and didn't really want that so he escaped one night and never looked back.

For the past year or so he's slowly been saving money so he can begin searching for his people. It's his one goal in life. He's been taking jobs as a tracker, scout and hunter for any group that needs one. With his reputation he usually gets any job he applies for. It doesn't hurt that he's been all over Taiysia and knows it really well.


Image(s):
no images yet


Name: Rafa Alric
Race: Slaevnik/ human
Residence: Dedlumdau
Age: 31
Gender: Male
Height: 7ft 6in
Weight: 240
Physical Description: Rafa is small compared to other males of his race, and far thinner; aside from the way he dresses he appears more female than male. His scales are a faded, drab olive green and the intricate patterns that are characteristic of his kind are nearly absent from his skin. Being a doubly mixed breed (Slaevniks are a human/dragon hybrid) Rafa has more human blood running through his veins than dragon blood and has more human-like features. His teeth aren't as long or fearsome as other male Slaevniks, his talons are shorter, even his tail is thinner and less prominent. He has no horns, his armored head plate is, like the scale patterns, almost absent; his skull is of a nearly human thickness. His eyes are a washed out acid-yellow. Around his waist Rafa wears a tattered loin cloth. It's ruggedness is a sign of his low status in the Slaevnik society. Other than this he wears no clothes.
Skills and Weapons: Because he is by far the weakest male of his race, Rafa has very little physical prominence in comparison to any but the smallest of Slaevniks. He could easily overpower a normal sized human, and could definitely stand his own against others who are smaller than him as well. However, he has no real skill with weapons (he was not trained like the other male Slaevniks because of his mix-breed heritage and physical shortcomings) but he knows how to use his talons on both his feet and hands to protect himself. Though he is highly unskilled with weapons in a fair fight against his fellows, Rafa's brain is far more advanced than that of a typical Slaevnik. He is able to better understand the "outside world", or the world outside of Dedlumdau, and has learned ways to make and use chemical weapons.
Extra Information: Rafa is embarrassed by his lineage. He has been looked down upon and belittled by nearly every member of the Slaevnik race because of his inability to fight "properly". Slaevnik society functions on a pack mentality and Rafa was not born with the physical ability to improve his status. As pride and honor are the largest parts of a Slaevniks life, according to Slaevnik law he is unworthy to be anything more than what he is now. He is the lowest member of Slaevnik society and is deeply bitter about it.
Bio: Rafa is unsure of his true lineage. All he knows is what the women told him. They told him that he was a horrible, embarrassing accident. A Slaevnik was drawn under the spell of a human (they refused to tell him whether it was his father or his mother that was drawn under the human's spell; he doubted they even knew). When he was born, they said, he was larger than a Slaevnik baby should be, about the size of a normal human child. He killed his mother during childbirth, clawing her to pieces from the inside out as he turned in her womb; he did not know whether his mother had been a Slaevnik and his size had been what had caused this, or whether she was human and his talons had not been suited for her weak skin. Either way, it was preached to him that he was a crime against nature and should not exist. His father never claimed him and Rafa knew the obvious reasons for this. If his father were human he would be dead, were he a Slaevnik he'd be embarrassed to have fathered such an abomination. As a child he'd asked about his "family" a lot, but after receiving this macabre tale so much he'd eventually quit, drawing into himself.

As he'd aged, Rafa had grown exceedingly secluded. He was separated from the other children so that they would not grow weak and pity him. He was given women's tasks as he was deemed unworthy for any man's positions where he might earn his place. In his middle years he was pummeled repeatedly by the smallest of males looking to earn even a minute amount of respect from older, stronger members of the Slaevniks. When he tried to fight back, to protect himself, he was punished, mauled within an inch of his life and left to die. He was never given the opportunity to try and make a name for himself. Eventually, doing Rafa harm became almost a sport.

Years passed and his bitterness continued to grow. It festered into a gaping wound that ate at his sanity, driving him into further seclusion. He began plotting his revenge against the society that forced him down, that took away every chance of his success and made him into the "lowly" creature that he was.


Name: Murubatsu
Race: Slaevnik
Residence: None, temporarily. He's on his manhood trials. Comes from Dedlumdau.
Age: 14. The Slaevnik, as well as being remarkably long-lived, mature early.
Gender: Male
Height: 10'8"
Weight: 340 lbs.
Physical Description: He's an exceptional specimen of his race, tall and thick set, with dark ice-blue scales that ripple with muscle. He wears nothing but a loincloth, as per his tradition. He carries on his person a small pouch at his side, filled with assorted plants and useful knicknacks. His talons are exceptionally blunt-looking, belying their sharpness. He is one of the few with functional wings, and can use them for gliding. His tail is exceptionally thickly muscled, ending in a bladed attachment strapped on with rough leather. His body is scarred thickly, demonstrating his hunting prowess.
Skills and Weapons: He is exceptionally strong, even for his race. This brute strength often leads to the belief of stupidity; in fact, he's quite intelligient, learning and adapting to many different situations. As I stated, he fights only with the weapons the Father (Bahumat) gifted him: his talons, muscle, and fangs.
Extra Information: He is considered one of the few Children of the Father, marked by luminescent gray eyes and a swirled pattern on their wings. He can trace his lineage directly to Bahumat, the father of their entire race, supposedly.
Bio: He, along with 38 other drakes, (males of the race) are on a quest given by every village mystic to the strongest of the village. Their quest is simple, and yet profoundly difficult in its simplicity: Bahumat is getting weaker, and they are to find and correct the reason. The drake who can reverse the process will be deemed the first "Dragon King" in the last 12000 years.
Post by PrinceSkyeler » Sat Feb 06, 2010 4:54 am


Last edited by PrinceSkyeler on Mon Dec 19, 2011 4:53 am; edited 5 times in total


Continued. :]



Anju, the Mythical Flame City of the Sugen

~Above the clouds, on a rock floating by unknown means is a large city that lays mostly in ruin. On a cliff that circles and rests in the center of the rock above the city is a castle. Crumbled by the tests of time, the only movement and life left around the castle is the mysterious lava flow that pools around and waterfalls down into streams throughout the rock. As if never ending, lava turns to ash when the temperature cools and covers the rock and it’s broken buildings in a beautiful black ‘snow.’ Buildings seem to have been made hardened lava, as if the people used their unnatural never ending resourse to create them. The castle shows signs that they had a monarchy, but any signs of a government have long passed with it. : In the middle of the castle where the mystical lava spring begins is a statue of the deity Zenzoso who watches over Anju and is said to be the reason it floats above the clouds. Zenzoso is said not to have been seen in decades, and all stories of him are crumbled and in pieces much like his city. Those remaining of the Sugen tribe are said to be the only to know of or how to find the deity; if you can figure out who they are. The Sugen, an ancient race said to be made in the image of felines, humans, and the great bird of rebirth ‘Pheonix’ have long passed with their home. Rumors are spread that they have taken the form of humans or disguised their phoenix feathers as angelic wings to take shelter among the angels, in rare cases the Sugen have also used their feline abilities and appearances to hide among the Neko tribes below. On the sunny tripocal island below the center continent lies a mountain of hardened lava and ash. In the warmer seasons, Lava is seen flowing down from within the clouds above the island in warmer seasons while it seems to have an endless rain of ash when the weather chills. Barren from the extreme heat raining down half the year, monsters soothed by flames swarm the little island and keep travelers from it.

Zenzoso



The City of a Million Faces, Zoura

~On the northern continent far west of Rosewick and the dead forest is a tunnel that travels so deep most adventurers turn back without ever reaching where it leads. This ominous tunnel leads under a large group of mountains that are actually hollowed out and home to the Shape-Shifters, a town called Zoura. The homes in Zoura are parts of the Mountain’s walls hollowed out to make homes, shops, and other establishments. Shifters usually have their entire families living with them and can have four or more generations in one house at any time. A group of Elders whose life span stretches up to five times longer than other shifters lead the city’s dwellers. Their descendants are next in line to continue leading and it will continue on that way. In the very center of the mountains there is a crater; in the deepest part of the crater is a seat for each of the elder’s around a statue of their goddess. Those who wish to seek guidance must approach the Elders and the Goddess at once. Jezzine is a kind and serene Goddess that requests her people remain underground and hide their ability from others who would try to obtain it through violent ways. In order for her kind to be able to know each other through their multiple forms each is branded with a special tattoo that they receive at birth and that only fellow shifters can see. The tattoo is usually placed under the shifter’s right eye on females and along the hairline on the right on males.

Jezzine


The Cyclone Home To The Avian Ones - Sylph

~On the south eastern edge of the center continent of Tiaysia is a large oddly shaped rock which holds the city of Sylph. The large rock, which is in the shape of a cyclone, is supported by large golden beams that extend from the ground to the summit of this seemingly upside down mountain. There are many caves which allow entrance into the hollowed-out mountain home of a race that is part avian part human; wind that blows up along the paths and heavily around the entire stone structure go through the holes making a soft and beautiful humming melody throughout the entire town near constantly. The stone walls are just thick enough for support of the structure and to hold homes of the avian creature that dwell within the mountain. A spiraled path way leads to the top of the large summit which is covered in green grass, a busy market place, and a large lake. At the top are also a few entrances into the inner part of the city which has spiral pathways down it letting citizens into their homes and travelers into a few inns which are made there. The spiraling continues down until met with sparkling blue water, which seems to be light up despite being deep within a cavern. An elected ‘head feather’ is elected every couple years or so, without a limit to how many time one person can be elected to lead the colony. Rules are made, changed, and set by this ‘head feather’ and all of the avian people living within the stone walls and above them obey. NozominoKaze, their deity, is a giant four-legged creature with wings and a long serpent like tail. Its face looks like the face of a bull skeleton with horns to match and cheek bones pointed out to the side looking like another set of horns beneath it. Each of its feet have three clawed toes on it, and intricate designs of cyan and gold covered its otherwise white body. In order to better communicate with those traveling into and out of the city, the deity uses a familiar to do its bidding. ‘Nomi’, the nickname of the little sprite kept by Nozominokaze, takes the form of a little playful girl with blonde hair that is tied into braided pigtails. She wears a tiny little top with big baggy pants and platform sandals. She appears in the lower tower while the deity itself chooses to appear above the lake at the summit.

NozominoKaze & Nomi



The Divided City Of Abalone

~Small shore towns are common, if not dull, and the same could be said of Abalone. This small town resting on the shore at the south eastern coast of the center continent sees a good amount of trade ships into its ports; but few of them know that below the docks where they tie their boats, a completely different city is thriving with creatures of the sea. While the homes on land are basic wooden houses and most stores are straw huts with a small scattering of brick and stone buildings; the merpeople of the original Abalone live in luxury beneath the cascading waves. Buildings of strong coral and solid rock cling to the sandy floors of the ocean, giving home to those with fins. Algae and other water plants glowing with light unlike that typical to their species cover each of the underwater buildings. The city is almost always bustling, and shapes can be seen swimming from building to building through rock arches that mark paths. Both the above and below people are governed by a parliament group of seven to nine individuals who are considered the oldest and wisest, they watch other the people of Abalone with the careful eye of their deity protecting them. Cerith watches over her town silently, guiding it to success with a strong and loving hand; much like a mother. Her kind ways, though not always subtle, are what keep her worshipers loyal. She’s housed in a medium sized dome made completely of shiny, smooth off-white shell. Many different sea plants grow from the surface, as if by magic, turning it into a colorful and picturesque temple.

Cerith



The Abandoned Kittling Home Kerasia

On a Jungle island down on the southern side of Taiysia is the town of Kerasia. At one point, it was a busy bustling city. Kittlings homes were constructed out of sticks and bark and built in huts or hovels to keep out the rains. When the rains got too much, they would retreat to their temple to protect them. The Kittling society was a matriarchal thing. Kerati, their deity, would choose a middle age woman to lead the others. This leader would assign a priest or priestess and two advisors to help decide tribal matters. The leaders were chosen for their leadership skills and also their nurturing side. Kerati usually chose mothers, as she preferred the single females to serve in her temple. Kerati brought peace and harmony to the once feral Kittlings and taught them how to work together to hunt and fight. After uniting them as a nation her attention was drawn elsewhere and she left to try and deal with some otehr people. Her home was a temple constructed out of stone and pain sakingly covered with precious gems and gold that they found in the caves. All a time in the past. Now; upon landing on its shores, you will notice the eerie silence; save for the sounds of the birds... all is quiet. The overgrown and wild jungle trees and vines have overtaken the island and travel through the thick underbrush is quite difficult. If you continue on towards the center most part of the Jungle you will discover the ruins of an old temple. The only remains of the statue of Kerati, the wise huntress deity that was worshiped on the island has crumbled and is missing the face. The rest of the statue brags of a fit and active goddess… one that might have run with the wildlife for the fun of it. Besides the faceless statue is the body of a stag, with an arrow protruding from its side, indicating that the goddess was a skilled hunter. Along the outside of the temple are burnt areas, indicating that the town had been burnt down and raided many years ago. The sticks and bark that once made the huts that the kittlings lived in have long since decayed and are only remnants of what was once a mighty Jungle race.

Kerati



The Anthromorphic Wolven Den; Tallin

Settled within deep forests on the western continent of Tiania is Tallin. Tallin is home to a race of anthropomorphic wolves with a deity known as ‘The Dreamer’ associated with it. At first glance, the area may appear to be merely woods and grassland but the city itself is held within the underground caves that litter the bedrock in the area with many entrances in and out. The race residing within the city utilizes the bedrock and generally lean-tos or tents are created within the caves to denote certain buildings and/or homes. The wolves here are organized into various packs and contend to become Alpha, leading the individual pack. The packs are only united in so much as they are the same race and under the same deity, although they may move in and out and packs may attempt to take over others. Members of the pack outside of the hierarchy known as Omegas are often the spiritual leaders that can prevent useless violence from occurring when the pack Alpha oversteps himself. The Dreamer appears to be a four eyed elk with various bones, leaves, feathers, and rocks hanging from it’s antler tines on strings, although it is said there is a mushroom in the area that if you eat it you will see the deity in his true form in the dream realm and it is said there he is a man with antlers. Unlike most deities, the Dreamer mostly watches and rarely steps in for his people unless the safety of the entire city is at risk and he almost never speaks except through dreams. It is rumored that the Dreamer is a less active deity because he is believed to be the god of all dreams, but this is not actually the case. The Dreamer believes it best to protect his people by allowing them to protect themselves and become stronger, only stepping in as necessary. This deity is generally worship is done outside of the caves around bonfires. It’s not uncommon for monsters to actually make it within and attack the town or for lives to be taken in the constant struggles to fight oneself into a higher position in pack hierarchy, however this also ensures that the strongest members of the race will survive and pass their genes on as well as makes this one of the more formidable warrior-like races. Despite the violence that Tallin can and does erupt into, the wolves for the most part live in harmony with their surroundings and tend to be peaceful towards one another more often than not.


Commengal Home to The Damned

Over 1,000 years ago on the far eastern edge of Taiysia, a mighty storm began to brew on the farthest eastern edge of Taiysia, those who were far enough away were lucky. Hurricanes, Earthquakes and Thunderstorms ravaged the once glorious, green fields and the forests. As if the land itself was reacting to a soon to come being, which during another storm, finally crashed to the land from the sky in a fiery explosion. Any sort of life was destroyed in the blink of eye within a 10 mile radius, leaving only dead earth, barren rock and dried lakes. As the smoke and dust cleared, the giant crater now known as Commengal remained, with the Deity Skrillkor in the very center. He stayed there, motionless, never blinking for what seemed like centuries, staring into space. Due to the permanent damage the crash had caused, the sky above was forever covered in dark clouds as lightening struck the rocky crater walls. Until a bolt struck Skrillkor dead on, causing him to finally move for the first time. Immediately he set to work on creating children in his own image, as if he had forgotten why he was there until the storm woke him up. Skrillkor is a small, minimal figure, only 5 feet tall, no hands, or feet, only vague arms and a single body, no legs at all. What stands out the most is the eyes it has, just like his children, it cannot speak, it cannot breathe, just a form of pure darkness. But it was not an evil creature, it was gentle and loving, but it was also blissfully unaware and ignorant of the damage it had caused when it came into existence Though he spent a lot of his power giving his children their own features, the ability to speak, feel emotion and populate themselves. He set to digging their homes into the crater walls, a place for them to take shelter from the constant lightening. Life had carried on quietly like a dream as soon, the whole outer walls were covered with holes and many families were living there. Skrillkor watched over his children, forever within the center of the crater, until one strange day. Some of his children began to grow violent and killing the others around them, like a virus had overtaken them they began to infect others who joined them in the slaughter. Their deity could do nothing since soon, hundreds of them began to storm toward him, claws and their gift of teeth gnashing at him. Skrillkor loved all of his children too much to fight back and they extinguished the light in his eyes, turning his corpse to stone for eternity. Without their Deity his children are forever fighting each other in bloody, confused rage until they all go extinct. Though some of his children managed to escape with little to no injury in the immense and pointless battle. No one will ever know of Commengal or the loss of poor, loving Skrillkor, ever again.

Skrillkor
Post by Flesh.Chobit » Sat Feb 06, 2010 4:55 am


Last edited by Flesh.Chobit on Tue Apr 17, 2012 2:36 am; edited 6 times in total
Post by PrinceSkyeler » Sat Feb 06, 2010 4:59 am


After much works, we're open. :]
Post by Flesh.Chobit » Sat Feb 06, 2010 5:03 am


Last edited by Flesh.Chobit on Sat Feb 06, 2010 5:54 am; edited 1 time in total
(Tiania)


Near the crater in the city of Tiania, Dunkan Brightmen stood their letting the soothing sound of the wind calm his mind. He was so distraught and disoriented from what happened just a week ago. His one true love was taken away right before his eyes by a giant bird type creature. He did all he could to stop the creature but nothing worked so he made a vow to set out and find his love as soon as possible. "Although I didn't know it was going to be this tiring" said Dunkan as he sat down on the ground. He looked up at the sky and remembered the times he spent with his love "Oh baby I miss you" he said as a tear ran down his face. He heard something move behind him and turned around to see a cute little girl staring at him...
Post by PrinceSkyeler » Sat Feb 06, 2010 5:53 am
Tiania

Tired feet carried the small elven girl down the dirt road leading into the crater city of Tiania. She sighed, and in a childish manner mentally asked herself, "Are we there yet?" Just as the thought diminished, she caught a glimpse of pink in the distance, topping a figure that seemed to have been taking a rest. Kokyuu quietly continued forward, curiously, to see this person. Another new race, possibly? She hadn't been by many yet, and the ones she had met were all so friendly. She was ever so excited to be in Tiania, where she heard she could learn the most, being the biggest and most populated city. She walked up behind the sitting male just in time to hear, "Oh baby, I miss you." She tilted her head at this, wondering just who the male was speaking to. Could he have a connection with his diety as well? As she went to take another step forward, she kicked a small rock and it bounced forward, catching his attention. She smiled hesitantly as he looked back towards her, and lowered herself into a slight bow. "Hello, I'm sorry if I've startled you. We're so close to the city now, are you injured or unable to go on?" She asked, her crimsion colored orbs dancing along the man in an attempt to assertain any clues to his race.
Post by Flesh.Chobit » Sat Feb 06, 2010 6:26 am
Tiania


Dunkan looked at the girl for quite some time and thought to himself why such a little girl was wandering around all alone. She didn't seem like any human he's ever seen before and she had the most enticing yet comforting eyes. He smiled and said "No I was just taking a little rest before I entered the city, This view is quite nice" He pointed down into the city where everything looked so small and ant like. "So what are you doing out here all by yourself little one? Shouldn't you be with your parents?"
Post by PrinceSkyeler » Sat Feb 06, 2010 6:34 am
Tiania

As the man stared at her, the realization that she must have looked horrid arose within her. Blood rushed to fill her cheeks in embarrasment as she glanced down at herself. Skin scraped and dirty, her once white dress now covered in stains from grass, dirt, and probably even blood. Her thoughts spun around in the actions from the last few weeks, as she made her way from Nephirum to the port cities and along the plains that lead her to where she now stood; and through the countless monsters she'd encountered as she did so. A soft sigh slipped from between her lips as she stepped foward to peak down when he mentioned the view, and a gasp followed it as she took the breath-taking sight in. "Uuwaa..." She murmereed resisting the urge to blink as the wind kicked up some sand. "You're right, it is quite wonderful, I can see why you'd stop." She said, finally giving in to her eye's natural function. She lowered herself down beside him gently, sitting with her legs to one side; as lady like as she could be while sitting on a dirt road. "Parents?" She asked back at him, realizing that she must have looked quite young. She was hoping that her more developed body would have kept that question away, but it was asked anyway. "I take care of myself, you could say. My parents aren't.. around." She left the question mostly unanswered, giving as little information as she could, but she didn't lie for it was something she tried her best never to do. "Why are you all alone out here, if you don't mind my asking?"
Post by Flesh.Chobit » Sat Feb 06, 2010 6:44 am
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