The idea for rotating spells has been tossed around a few times, and I’d like to make a few guesses as to the possible effects this would have. I’m not going to shoot people’s knees out and go straight for the throat, I’m going to do best-case, fairly neutral, and worst-case scenarios. I’m not necessarily against the feature and I’m not necessarily for the feature either, I just think there are good ways it could be done, and bad ways it could be done, just like with anything. Please keep in mind that this is speculation. This is not how things will go, it’s how they could happen and what the effects will be. I do not intend to offend anyone, tell anyone what they should do, imply anything about the admin, suggest this will happen, suggest our admin would do this, be negative on the idea of the feature, imply the feature shouldn’t happen, imply our admins are looking out for anything but our best interests, or ANYTHING but start a conversation about the issue that might give Emy more insight into the general thoughts on it.
I'd like to make it clear that I don't have an opinion, so if you'd like to attack me personally using the guise of rebuffing me in an argument, you're just going to have to find another thread. Please be civil with each other as well; I don't care what your opinions are, you can be reasonable human beings with one another if you simply try.
Best-case: The admins rerelease the spells at a reasonable price that’s on par or just a teensy bit higher than average market price, at the average valuing of hearts. For example, say they rereleased the first three spells, Black, White, and Cyan for the first attempt (though Emy, in another post, has used a different permutation to vary things, this is just the simplest way to include a high-value, median-value, and lower-median value spell in the same argument). They were available in the shop for a month. Let’s assume by the time this comes around the Black spell is worth an average of 35k, the white spell average of 20k, and the cyan spell average of 10k. Obviously these are not the current market values but bear with me on this, the feature might be implemented many months from now if at all. The spells would be released in Chloe’s shop for 120 hearts (or 115 rounded down), 70 hearts (or 65 rounded down), and 35 hearts respectively, assuming Emy values at 300 gold per heart. That means, to get the first set of three spells you’d need 225 hearts. Hopefully this opportunity would prompt many people to donate real money and drag more spells into the system without disrupting it too much, because people aren’t going to sell the spells to users for less than they paid for them unless it’s a charity move. Questers who can donate get the items they want without the hassle of bidding, and Ernya makes buckets of money to help cover the cost of the spells. 70-80% of the userbase is either happy or at least not pissed off, very few users will leave the site completely.
Neutral-case: Everything that happened above, except people don’t donate as much real money to get the items for whatever reason. Not as many spells are pulled into the system and Ernya doesn’t make much off the extra donations, but it still helps boost their funds a bit. People complain about a lack of hearts and some donors buy more hearts to take advantage of the demand, but the price stays the same because the highest-price items in the donation shop are all valued at 300 gold each. The heart shortage potentially raises the inflation of other shop items after they’re gone because not as many people bought them, making hoarders who might otherwise be furious about the rerelease a lot of money, which may or may not appease them depending on their standpoint on rereleasing. 40-60% of the userbase is either happy or not pissed off, 1% of the userbase may leave the site completely.
Worst-case(s): The one you’ve all been waiting for. This is likely NOT going to be close to the reality of the situation if and when it does happen, but this needs to be here for balance. There are two worst-case scenarios contained in this one, because one thing could set off a chain reaction in two ways depending on what happens. Let’s say, going with the above values, that the admin instead release the Black, White, and Cyan spells at below average value. Not by a lot, let’s say they sell them at 100, 60, and 30 hearts. Donors spend tons to get these cheap spells, bringing a lot of money into the site, but the users who worked to quest spells earlier and paid that much or more, or have hung onto their spells for well over a year, are furious. Because of the heightened demand for them, the price of hearts shoots up to 325 or 350 gold each in a month, evening out the difference in price in pure values, but destroying the economy. Many users who can’t donate feel they’ve been treated unfairly or simply cannot keep up anymore and quit the site. 10-30% of the userbase is either happy or not pissed off, 5% or more of the userbase may leave the site completely.
On the other hand, what if the admin valued the spells too high? Let’s say they sell the Black, White, and Cyan spell for 130, 80, and 40 hearts each instead of the originally stated values. The value of the spells shoots up artificially and almost no one spends the hearts to get them because it’s easier/cheaper to buy them in the exchange. Those who already have spells to sell may be pleased that their items increased in value, but the site makes almost no money and questers are furious because now they have to work harder for items that increased in value despite an increase in supply, which is artificial inflation. The economy begins to fall apart because suddenly all the spells are facing artificial inflation and they constitute roughly 20%+ of the market. The value of almost everything else on the site begins to inflate to follow suit. The site makes almost no money off the endeavor. 10-30% of the userbase is either happy or not pissed off, 5% or more of the userbase may leave the site completely.

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Xerxies » Wed Feb 01, 2012 8:30 pm